The Social Cognition Task is a collaborative project amongst three labs: CNS Lab (Thomas D. Parsons, PhD); ME_ Lab (Brendan Rooney, PhD); and Tilburg (Katalin Bálint, PhD). The Social Cognition Task was developed from Tore Knabe’s “Coffee Without Words".

Representative Publications:

·Rooney, B., Parsons, T.D., Burke, C., O’Leary, T., Lee, C. T., & Mantei, C. Virtual Reality, Presence and Social Cognition: The effect of eye-gaze and narrativity on character engagement. 23rd International Conference on Virtual System & Multimedia (VSMM), Dublin, 2017, pp. 1-6. (PDF)

·Strimbu, N., Rooney, B., Bálint, K.E., Redmond, D., Broughan, J., Lee, C.T., Parsons., T.D. (2018). Piloting, validating, and applying a virtual eye-gaze task to measure social cognition responses. Interactive Eye Gaze, University College London, London, Feb 12-13, 2018.

·Rooney, B., Balint, K., Parsons, T.D., Burke, C., O'Leary, T., Lee, S., & Mantei, C. (2017). Attention and Social Cognition in Virtual Reality: The effect of engagement mode and character eye-gaze. Annual Review of CyberTherapy and Telemedicine, 15, 82-87. (PDF)

·Rooney, B., Balint, K., Parsons, T.D., Burke, C., O'Leary, T., Lee, S., & Mantei, C. (2017). Virtual Reality, Presence and Social Cognition: The effect of eye-gaze and narrativity on character engagement. Proceedings of International Society on Virtual Systems and MultiMedia (VSMM), October 31, 2017. Dublin, Ireland.

·Redmond, D., Strimbu, N., Rooney, B., Bálint, K.E., Parsons., T.D. (2017). Measuring social cognition in a virtual world. SIGMAC Conference, Dublin, 18/11/2017.