Dr. Parsons is interested in producing scientists: well-trained researchers that are devoted to 1) the development of an empirical knowledge base in neuropsychology of technology; and 2) the application of novel technologies to neuropsychological research. Emphasis is placed upon preparing graduate students for employment in academic and/or industry (e.g., research scientitst for the gaming industry) settings. Dr. Parsons will likely be admitting students whose interests align with one or more of the projects below:
- Virtual Environment Grocery Store (VEGS): We are working with collaborators internationally and nationally to develop the psychometric properties (i.e., norms) of the VEGS-based neuropsychological assessment battery. The VEGS is being applied to various neurocognitive and neuropsychiatric disorders.
- Virtual School Environment (VSE): The VSE is being applied to both neurotypical (i.e., normally developing) and persons with various neurodevelopmental disorders (e.g., Autism; ADHD). This project includes collaborators internationally and nationally. We aim to establish the psychometric properties (i.e., norms) of the VSE-based neuropsychological assessment battery.
- Digitial Psychology, Cyberpsychology, and Social Neuroscience: Traditional approaches to assessing moral judgements and decision-making processes have subjected individuals to static stimuli and/or vignettes (hypothetical choices) that often do not reflect the dynamic nature of judgements and decisions made in everyday activities. This project aims to use virtual and augmented reality scenarios to enhance the ecological validity of research in social neuroscience, clinical neuropsychology, and neuroethics.
Availability: Dr. Parsons will be considering applications for a doctoral student Prospective applicants are encouraged to contact Dr. Parsons (Thomas.Parsons@unt.edu) in advance of submitting a formal application.
Emphases: Neuropsychology and technology; cyberpsychology; social neuroscience; affective computing; neurogaming; game design; human-computer interaction. Applicants should have a strong interest in preparation for employment in academic and/or industry (e.g., research scientists for the gaming industry) settings.
Collaborations: Collaborative opportunities are available with Ian Parberry's Laboratory for Recreational Computing (LARC Lab). Select students may take classes in game programming leading to the Certificate in Game Programming.
For questions, please feel free to contact Dr. Parsons at firstname.lastname@example.org.